Sunday, May 1, 2011

And now, a little praise for a game system.

Ken Burnside, of Ad Astra games, has produced  Squadron Strike, the most amazing marvel of a game which I will use for tactical resolution.  It allows three dimensional movement, displays ship attitude, comes with a design engine, and if used correctly respects a big chunk of Newtonian physics -- the only game that shows more respect is it's sister game Attack Vector.

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