Thursday, May 26, 2011
Do we really need FTL?
Now, I'm working on this as an environment for fiction, as a potential RPG setting and as a strategic gaming environment.
There's lots of fiction that manages without FTL travel, and provided the gaming party stuck together an RPG could still work fine. However, can a strategic game -- or for that matter comprehensible military SF -- function without FTL travel? Can you, indeed, have meaningful wars? Conflict, certainly, but anything we could recognize as move/countermove? Strategy? I don't really know.
I am not sure I want to start down the no-FTL path but it is interesting to think about.